Cryengine2 is written in c++ but it uses other devlang
first:
and also the SDK has been released and is very usable and easy to create any virtual world, also architectural simulations.
i'm too far from the level of dev you're... i'm just a user who tries to use more and better this 3D real time engine, used in the crysis video game.
I think giving it more power could be a chance to use it with all the good details...
* un résumé des possibilités graphiques(sum up of GFX possibilities):
http://www.crysis-france.com/index.php?option=com_content&task=view&id=50&Itemid=44 * et video but for the 1: a parallel calculation on the solo (no network with other "players" should be enough (using DX10 or DX9 high resolution), because the rendering is higher.
there's a great community for the cryengine, and of course a jppf add-ons for the "fury" players could be a good mediatisation of JPPF ...
2 - hehe, may you give me more about the procedural JNI (?what ?)
--->i think the calculation is a combination of rendering and transforming, as the sandbox has some physics in it too. so objects can be moved , and broken (in parts)..
and many effects are there. Also to answer your question, i think some calculations could be "extracted" as lightning ... or may be the "harder" ones as physics.
it's
not one-time rendering,
it's a real time rendering.
thanks for your replies.
i let this for the dev volunteers to the next free graphix processes,
coz JPPF perhaps could be done in the Game engine of blender too (and there, that's python scripts and C ...
and there is a bigger dev community.
thanks all for reading, and perhaps any to go on ...
Ako
docs: for DLL mods:
http://doc.crymod.com/ProgrammingManual/frames.html?frmname=topic&frmfile=index.html--- find
there some scripts (also some dll add-ons)
but it uses lua scripts too... and it has a
dedicated server,in fact the server is using less rendering, so it could be a next use,
there is a
flow graph too ... which is a great module to make interactivities inside, and that appears to be a lead way of programming... (look at free
3D blender software, which uses that too...)